Download GPU Pro: Advanced Rendering Techniques fb2
by Wolfgang Engel
Each of these sections are filled with different chapters dedicated to specific techniques written by various authors. All the authors are renown and credible within the field.
Each of these sections are filled with different chapters dedicated to specific techniques written by various authors. This book provides great details on what is currently possible within the field of real-time rendering. As the book-cover states, the whole book covers "advanced rendering techniques".
1 Optimizing the Graphics Pipeline with Compute. Introducing the programmable vertex pulling rendering pipeline. In GPU Pro 4: Advanced Rendering Techniques, W. Engel, Ed. CRC Press, Boca Raton, FL, 21–37. Scheibel, . Trapp, . and Döllner, J. 2016.
This book covers essential tools and techniques for programming the graphics processing unit. p. cm. Includes bibliographical references and index. ISBN 978-1-56881-472-8 (alk. paper) 1. Computer graphics. 2. Real-time data processing.
Электронная книга "GPU Pro 6: Advanced Rendering Techniques", Wolfgang Engel. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "GPU Pro 6: Advanced Rendering Techniques" для чтения в офлайн-режиме.
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GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas .
GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image.
Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core . He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry. I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting! -Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010.
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloadedfrom the book's CRC Press web page.