Download Reality Is Broken: Why Games Make Us Better and How They Can Change the World fb2
by Jane McGonigal

Wonder why we love games? McGonigal has written the best take yet on the deep joys of play-and how to use that force for good. Reality Is Broken is a rare beast: a book that’s both philosophically rich and completely practical. It will change the way you see the world.
Wonder why we love games? McGonigal has written the best take yet on the deep joys of play-and how to use that force for good. Clive Thompson, contributing writer for The New York Times Magazine and Wired. a. Why Games Make Us Better and How They Can Change the World.
Reality is Broken is a compelling exploration of why playing games makes us feel so good, and why, far from being a distraction from reality, technology-led games are increasingly providing solutions to our daily dissatisfactions.
Reality is Broken book. According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs
Reality is Broken book. More than 31 million people in the UK are gamers . According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality More than 31 million people in the UK are gamers. The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus?
Includes bibliographical references and index. Introduction - pt. One: Why games make us happy - What exactly is a game? -.
Электронная книга "Reality Is Broken: Why Games Make Us Better and How They Can Change the World", Jane McGonigal. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Reality Is Broken: Why Games Make Us Better and How They Can Change the World" для чтения в офлайн-режиме.
That’s roughly one and a half times the total number of every man, woman, and child on earth n the fictional Great War, prot.
That’s roughly one and a half times the total number of every man, woman, and child on earth n the fictional Great War, protecting earth from an alliance of malevolent aliens seeking to destroy the human race. Together, they averaged 1. million Covenant kills a day, 730,000 kills per hour, 12,000 kills a minute. Along the way, they’d assembled the largest army on earth, virtual or otherwise.
Jane McGonigal's Reality is Broken makes it clear that humanity is. .But it is not a hunger for food – it is a hunger for more and better engagement.
Jane McGonigal's Reality is Broken makes it clear that humanity is starting to face a related question. Globally, we now play over 3bn hours of video games each week. Games, she believes, have far more to offer than solipsistic retreat.
PART THREE - How Very Big Games Can Change the World CHAPTER ELEVEN - The Engagement . With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.
PART THREE - How Very Big Games Can Change the World CHAPTER ELEVEN - The Engagement Economy CHAPTER TWELVE - Missions Impossible CHAPTER THIRTEEN - Collaboration Superpowers CHAPTER FOURTEEN - Saving the Real World Together CONCLUSION Acknowledgements Appendix Notes Index ADVANCE PRAISE FOR Reality Is Broken Forget everything you know, or think you know, about online gaming.
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs
Reality is Broken is a compelling exploration of why playing games makes us feel so good, and why, far from . World-renowned game designer and futurist Jane McGonigal, PhD. takes play seriously. Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked i. - -New Scientist. Powerful and provocative.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.