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Download WoD Shadows of the United Kingdom (World of Darkness) fb2

by Aaron Dembski-Bowden,Wood Ingham,Chuck Wendig

  • ISBN: 1588463346
  • Category: Fantasy
  • Author: Aaron Dembski-Bowden,Wood Ingham,Chuck Wendig
  • Subcategory: Gaming
  • Other formats: mbr azw txt docx
  • Language: English
  • Publisher: White Wolf Publishing (June 28, 2006)
  • Pages: 192 pages
  • FB2 size: 1172 kb
  • EPUB size: 1481 kb
  • Rating: 4.7
  • Votes: 472
Download WoD Shadows of the United Kingdom (World of Darkness) fb2

Shadows of the UK is a very good reference and over view for the UK region and London, providing . All in all, theres alot of good stuff to throw at players, and for developing the United Kingdom as a unique supernatural landscape.

Shadows of the UK is a very good reference and over view for the UK region and London, providing a mostly werewolf centric view. The Vampires and Mages aren't featured too much. And with the inclusion of other spirits, things supernatural. But the creepiest stuff are the unexplained and bizarre things that have no real connection to other supernaturals. Things like the Drowned Men, who may or may not be the Fomori of Irish legend, and the hints about the Fae.

World of Darkness: Antagonists. Aaron Dembski-Bowden, Pamela Collins. Wood Ingham, Matthew McFarland, Jess Hartley, Peter Schaefer, Chuck Wendig, Justin Achilli. World of Darkness: Book Of The Dead. Wod Skinchangers (World of Darkness). Chris Campbell, Peter Schaefer, Jess Hartley. WOD Innocents (World of Darkness). Book of Spirits (World of Darkness). Wayne Peacock, Aaron Dembski-Bowden, Peter Schaefer. Urban Legends (World of Darkness). Stew Wilson, John Newman, Matthew McFarland, Travis Stout, Christopher Simmons, Martin Henley. World of Darkness: Mirrors.

World of Darkness book. A look at the United Kingdom of the World of Darkness, from the bloody secrets of its long-ago history to the most current threats lurking in London's shadows. Last night, right, I dreamed I was drowning in a river of blood. An elaborate treatment of the UK's werewolves, from new lodges, rituals and traditions to the strange entities that they hunt and that hunt them in turn. Information on the concerns and key figures of Britain's vampire and mage population. For use with the World of Darkness Rulebook.

Aaron Dembski-Bowden, Howard Ingham, Charles Wendig and Stewart Wilson. For printed books, we have performed high-resolution scans of an original hardcopy of the book. James Ryman, Abrar Ajmal, Matthew Dixon, Clint Langley, Torstein Nordstrand. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos.

Shadows of the UK is a sourcebook for the Chronicles of Darkness. It focuses on the United Kingdom and all the supernatural forces inhabiting it. Contents. Developer: Ethan Skemp. Shadows of the UK is a sourcebook for the Chronicles of Darkness.

The Pilgrimage is a long and lonely road, but every Promethean must walk it. The Created do not come into the world knowing what steps to take upon this road. They must learn from others of their kind, from their creators and from painful experience. Over time, they might unlock the secrets of their humours, changing their bodies to better survive a world that shuns them.

Find nearly any book by Aaron Dembski-Bowden by Aaron Dembski-Bowden, Chuck Wendig, Wood Ingham.

Find nearly any book by Aaron Dembski-Bowden. Get the best deal by comparing prices from over 100,000 booksellers. by Aaron Dembski-Bowden, Chuck Wendig, Wood Ingham. ISBN 9781588463340 (978-1-58846-334-0) Hardcover, White Wolf Publishing, 2006. Find signed collectible books: 'WoD Shadows of the United Kingdom (World of Darkness)'.

Last night, right, I dreamed I was drowning in a river of blood. It was slow-moving, like, and full of bones. I just knew it wasn't fresh, neither - it'd been pouring out of a deep gash in the land for millennia. And then I woke up and it was back to the real river of blood, back to this place full of ghosts older'n most countries and spirits what've eaten century after century full of war. Whole country's a boneyard, mate. An' here we are pickin' our way among the bones." - Emmy Longham, Bone Shadow They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary. This book includes: * A look at the United Kingdom of the World of Darkness, from the bloody secrets of its long-ago history to the most current threats lurking in London's shadows * An elaborate treatment of the UK's werewolves, from new lodges, rituals and traditions to the strange entities that they hunt and that hunt them in turn * Information on the concerns and key figures of Britain's vampire and mage population For use with the World of Darkness Rulebook
Reviews about WoD Shadows of the United Kingdom (World of Darkness) (2):
Nahn
Shadows of the UK is a very good reference and over view for the UK region and London, providing a mostly werewolf centric view. The Vampires and Mages aren't featured too much. And with the inclusion of other spirits, things supernatural. It's a fairly good book if you're looking for setting materials.
Mr_NiCkNaMe
White Wolf's new and revised 'World of Darkness' game line has been full of creative and useful ideas, and this first book to highlight the 'World of Darkness' beyond the US is nothing short of brilliant. The authors, mostly Brits themselves, do a wonderful job mixing the nation's rich cultural heritage, folklore and myth with thematic material, mysteries and the outright bizarre.

The first chapter gives a wonderful overview of the British Isles as they exist in the World of Darkness, paying full attention to Vampires, Mages and Werewolves (though there is a strong focus on werewolves), along with other stranger things like alien big cats, the owl man of cornwall, great lake worms, fox-spirits, djinn, ghosts and tantalizing hints of the fae. Things like the blood farm and 'the other city' of Glasgow are outright brilliant, but equally interesting are cultural changes that make British Vampires, Mages and Werewolves unique from their American counterparts. Notes are given on social changes, prominent individuals, rumors and even a few Bloodlines and Legacies, like the Pakistani Brothers of Sadr-Ud-Din and the 'chav' Tanners, though none are actually written up. As I said before, many of the writters on this book are Brits themselves, and it shows. Gone are many of the stereotypes that older books sometimes suffered from.

Like I said, this book is really aimed at the Werewolf audience (though others will get use out if it too), and the second chapter highlights this. It focuses on the Uratha of the region, even goes as far as to make write-ups for each Tribe, mentioning things like how British Bone Shadows study human ghost lore and take tokens from fallen foes, or how the British Iron Masters have adapted to the cities. Several new Lodges are written up, like the Lodge of the Howling Death, who fight the Pure to the death over territory, and the Lodge of Scavengers, who are cunning urban survivors. A small number of lesser Lodges are also mentioned, but not written up, like the Lodge of the Baital, Bone Shadows who study Asian myth. There are also a number of British Totems, Fetishes and Rites given, even some cultural notes on Klaives.

The third chapter gives some more setting information for Great Britain, including notes for American players, historical games, and bringing foreign characters into the UK. Once again, there is a strong focus on the setting for Werewolf, showing different cultural variations on typical foes such as the Beshilu (the idea of the Rat God thing is horribly creepy) and the Pure (such as inbred, aristocratic Ivory Talons who hunt two-legged prey on their estates, and Fire-Touched with a different fervor from their American brethern). Theres more ST material in the fourth chapter, which includes information on prominent NPCs and antagonists in the British Isles, and other useful crunch (like a new Cruac Ritual). All in all, theres alot of good stuff to throw at players, and for developing the United Kingdom as a unique supernatural landscape. But the creepiest stuff are the unexplained and bizarre things that have no real connection to other supernaturals. Things like the Drowned Men, who may or may not be the Fomori of Irish legend, and the hints about the Fae.

Like I said before, the authors have a deep sense of what's 'British' and really draw on alot of obscure regional folklore - like the Green Children of Woolpit, alien big cats, ghost stories, and the like. They also do a good job making mention of material from other books that can be brought in - like the Bron and Melissidae from Bloodlines: the Legendary, or the Sodality of the Tor, Daksha and Pygmalian Society from Legacies: the Sublime (and Wood's signature character Lucy Sulphate even gets mentioned). I was a little disappointed we didn't get write-ups for the Tanner or the Brothers of Sadr-Ud-Din, but theres always room for me to make up my own stuff for that. The vague hints and allusions to the Fae are also a great tie in with the forthcoming Changeling game (if the ST is so inclined that is). So yeah, this is a great book, an essential for Americans planning on running a game set in the UK. Even so, Brits will still get a kick out of many of the things in this book too.

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