» » The Psychology of Human-Computer Interaction

Download The Psychology of Human-Computer Interaction fb2

by Stuart K. Card,Thomas P. Moran,Allen Newell

  • ISBN: 0898598591
  • Category: Engineering
  • Author: Stuart K. Card,Thomas P. Moran,Allen Newell
  • Subcategory: Engineering
  • Other formats: lit doc lrf azw
  • Language: English
  • Publisher: Lawrence Erlbaum Associates; 1 edition (February 3, 1986)
  • Pages: 469 pages
  • FB2 size: 1230 kb
  • EPUB size: 1825 kb
  • Rating: 4.9
  • Votes: 496
Download The Psychology of Human-Computer Interaction fb2

by Stuart K. Card (Author), Thomas P. Moran (Author), Allen Newell (Author) & 0 more. Most of us who have written GUI design books gained much of our knowledge of human-computer interaction from reading this early book.

by Stuart K. ISBN-13: 978-0898598599. This book, though little known outside of academic Human-Computer Interaction circles, is one of the most heavily-cited books in the field. It is the classic source.

Interactive computer l aspects. I. Moran, Thomas P. II. Newell, Allen. We believe this book makes contact with the specific interests of all of these disciplines.

Home Browse Books Book details, The Psychology of Human-Computer Interaction. Related topic categories. Science and Technology. The Psychology of Human-Computer Interaction. By Stuart K. Card, Thomas P. Moran, Allen Newell. Designing interactive computer systems to be efficient and easy to use is important so that people in our society may realize the potential benefits of computer-based tools. Our purpose in this book is to help lay a scientific foundation for an applied psychology concerned with the human users of interactive computer systems.

Card, Stuart K. Bibliography: p. Includes index. 1. Interactive computer l aspects. NeweU, Allen.

His study of input devices led to the Fitts's Law characterization of the computer mouse and was a major factor leading to the mouse's commercial introduction by Xerox, most notably in the Alto and Star projects, some of the very earliest GUI systems employing a desktop metaphor

Thomas P. Moran, Stuart K. Card, Applying cognitive psychology to computer systems: A graduate . Bonnie E. John, Allen Newell, Predicting the time to recall computer command abbreviations, ACM SIGCHI Bulletin, . 8 ., . 3-40, April 1987.

Thomas P. Card, Applying cognitive psychology to computer systems: A graduate seminar in psychology, Proceedings of the 1982 conference on Human factors in computing systems, . 95-298, March 15-17, 1982, Gaithersburg, Maryland, United States. Randolph M. Jones, Robert E. Wray, III, Design principles for heavy intelligent agents, Proceedings of the second international joint conference on Autonomous agents and multiagent systems, July 14-18, 2003, Melbourne, Australia.

The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their seminal 1983 book, The Psychology of Human–Computer Interaction, although the authors first used the term in 1980 and the first known use was in 1975. The term connotes that, unlike other tools with only limited uses (such as a wooden mallet, useful for hitting. things, but not much else), a computer has many uses and this takes place as an open-ended dialog between the user and the computer.

The major concern of the book is, as the title implies, how humans interact with computers. Allen Newell, Stuart K. Card. Human-Computer Interaction.

Card, Stuart; Thomas P. Moran and Allen Newell (1983). The Psychology of Human Computer Interaction, Lawrence Erlbaum Associates. Gray, Wayne . John,Bonnie E. & Atwood, Michael E. (1992). The Precis of Project Ernestine or an overview of a validation of GOMS". Proceedings of the SIGCHI conference on Human factors in computing systems. Rogers, Yvonne; Helen Sharp and Jenny Preece (2002). Interaction Design, p454, United States of America: John Wiley & Sons.

Newell and Card (1985) have undertaken to impose such strictures on the psychology of human-computer interaction.

This is a book that is designed not just to be read but to be used -- through discussion, study, and prolonged reflection....[it] successfully explores several ways in which computer science, engineering, and psychology can be integrated into a single theory for human-computer interaction. - Computing.
Reviews about The Psychology of Human-Computer Interaction (5):
Camper
The should be required reading for anyone in the Human Factors field, or anyone without a HF degree who wants to build something humans will use.
Snake Rocking
Little that I can add to previous reviews.. The definitive work. I read it in ~1989, and it's been a continuous source, in every UI I've designed since... I revisited the topic about a decade back, and found that little had changed.. That may not longer be the case: there's been some good new work on human mental processes in the last decade.
GOMS is good, also. First determine the orthogonal spanning set of commands, /then/ determine how to implement them, how to group them by used-ness, for usability. Noun-Verb grammar.. Things that have the same function should look and behave the same. Inculcate a coherent user mental model.
- SFAIK, we /still/ don't have a good heuristic book/model for GUIs: it's all a bit shrapnel..
- But, we were progressing better towards that goal before the complete gank-wits at Google got hold of UIs. The depth of their uncaring, clueless, ignorance, is lamentable.. Vikings, burning libraries in monasteries.. (Sergei; I mean you! You are a destroyer of accumulated human wisdom. Woo! Well done.. Not..)
Flamekiller
The ten or so others out there who have read this monster are probably experiencing a facial tic at my suggestion that it be required reading for all who design software. Its not a quick read, but its definately a page turner. I couldn't put it down.
I'm serious.
For me, a guy with a solid background in networking and systems architecture but without the classical human factors education required for intelligent product design this one document did a far better job of firmly rooting me in the basics than anything else.
Mad props to Norman and Neilsen for pointing me in this direction in the first place. But with this book I finally felt "full."
There were a solid list of findings I'd never heard of until I'd opened this book. Not only did this book introduce me to these sorts of things, it also illustrated them to me. I walked away understanding.
Like all of my other faves, this book is opened often. I've bought many copies for friends (with friends like me...) and I reference it often.
Its notable that the most leading edge work today related to this topic is being driven by the same guys who wrote this book so long ago. Its among my top five most suggested books for those I know who want to take their design to the next level.
Brajind
Designing human-computer interfaces is still an art, learned best by creating many interfaces and carefully observing how real users interact with them. However, there are many tools from cognitive psychology that, if understood and applied, can yeild at least two benefits. First, by learning what is known about how humans operate, you can avoid many pitfalls in design. Second, you can make quantitative design decisions.
This book, though nearly 20 years old, contains much essential material that is unknown to many practitioners in the field! If you are designing interfaces, on the Web, for PCs, or for information appliances, you should read and understand the basic material in this book, which can never go out of date as long as humans use keyboards and mice with their hands and scan the screen with their eyes.
My own recent book, The Humane Interface, is -- in many aspects -- just following in the footsteps of this pathbreaking, pioneering, and important work.
Onetarieva
Most of us who have written GUI design books gained much of our knowledge of human-computer interaction from reading this early book. This book, though little known outside of academic Human-Computer Interaction circles, is one of the most heavily-cited books in the field. It is *the* classic source.

Related to The Psychology of Human-Computer Interaction fb2 books: