Download War Games: A History of War on Paper (The MIT Press) fb2
by Ross Benjamin,Philipp von Hilgers
- ISBN: 0262016974
- Category: Engineering
- Author: Ross Benjamin,Philipp von Hilgers
- Subcategory: Engineering
- Other formats: rtf azw mbr txt
- Language: English
- Publisher: The MIT Press (March 16, 2012)
- Pages: 240 pages
- FB2 size: 1397 kb
- EPUB size: 1482 kb
- Rating: 4.7
- Votes: 386
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Philipp von Hilgers's War Games is a major work of intellectual history and media archeology.
Philipp von Hilgers's War Games is a major work of intellectual history and media archeology.
In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game .
In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Established in 1962, the MIT Press is one of the largest and most distinguished university presses in the world and a leading publisher of books and journals at the intersection of science, technology, art, social science, and design.
War Games: A History of War on Paper - The MIT Press (Paperback) . Philipp von Hilgers (author), Ross Benjamin (translator). In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period.
Title: War Games Binding: Hardcover Author: Philipp von Hilgers Publisher . Goodreads helps you keep track of books you want to read. Start by marking War Games: A History of War on Paper as Want to Read: Want to Read savin. ant to Read.
The convergence of military strategy and mathematics in war games, from medieval to modern times.
For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.
Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.